Any weapon that does not deal bludgeoning damage Revealing Weapon: rare any weapon Revolver of Light: Legendary revolver Rhok'delar, Longbow of the Ancient Keepers: legendary longbow: Rhumnam: legendary rapier: Rider's Sword: rare, very rare, or legendary any sword Rider's Sword of the Dragon's Bond: Legendary Any Sword Rienfleche. 2nd-level evocation Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: 1 minute You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon. At higher level. When you cast this spell using a spell slot of 3rd level or higher, the damage. It does not get a flanking bonus or help a combatant get one. The character's feats (such as Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of the character's sight, or if the character is not directing it, the weapon returns to the character and hovers. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat.
Evocation [Force]
Level: | Clr 2, War 2 |
---|---|
Components: | V, S, DF |
Casting Time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Effect: | Magic weapon of force |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.
Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action.
A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon’s AC against touch attacks is 12 (10 + size bonus for Tiny object).
If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.
The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.
Chaos
Battleaxe
Evil
Good
Warhammer
Law
Longsword
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- Level: 2 (Evocation)
- Casting time: 1 Bonus action
- Components: V, S
- Range(area): 60 ft
- Attack(save): Melee
- Damage(effect): Force
- School: Evocation
- Duration: 1 Minute
Spiritual Weapon 5e
Here you need to create a weapon which must be like floating and a spectral weapon that weapon should be within range and lasts for the particular duration or until again you cast Spiritual Weapon 5e spell. A creature which has within 5 feet of the weapon that can make a melee spell attack which is against to the creature. The target will take a force damage on a hit and the damage is equal to 1d8+ your spellcasting ability modifier.
You can get the bonus action and with this action you are eligible to get that you can move the weapon 20 feet and also you can repeat the attack against to the creature but within 5 feet of it only.
You can choose any form of weapon like the stylish weapon. Here the clerics of the deities can make this spell effect that weapon will resemble. This will happen only when clerics who are associated with the particular weapon.
At Higher Levels:
You can cast 5e Spiritual Weapon spell easily by using the spell slots of 3rd level or more than 3rd level. The damage also increases by 1d8 for each and every two slots of above the second level.
Frequently Asked Questions
Below mentioned queries were collected from the latest forums which are asked by the dungeons and dragons players. You might thought about those queries, check them now.
Q: Can dnd 5e Spiritual Weapon Take The Damage?
D 26d5e Does Spiritual Weapon Get Hunter 27s Mark Dmg 1
Ans: This spell does not provide any type of mechanism to do damage to this d&d spiritual weapon.
Q: Can Spiritual Weapon dnd 5e Move through Walls?
D 26d5e Does Spiritual Weapon Get Hunter 27s Mark Dmg Price
Ans: It doesn’t pass through the walls! Also does not occupy its own space. It is not act like a creature and also it is not interpreted as being the large enough to fill up its space.
You can also check the FAQ’s and all types of attributes of protection from evil and good
Conclusion:
We have mentioned each and every single aspect and even all types of attributes of the dnd 5e spiritual weapon, if you’ve gotten the best information from this post then please leave your valuable feedback in the below comment section, it will help us to improve our visitors satisfaction.
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